Unreal Tournament Deathmatch Guide
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Weapons

The ability to use the proper weapon at the right time is key to becoming a dominant player in Unreal Tournament.  The dual fire modes that comes with each weapon offers a highly strategic form of game play in comparison to other 3d shooters.  The ability to use the arsenal with a certain degree of knowledge will help any player rank higher and score higher.  It's all about common sense when selecting the right weapon, would you ever use the sniper-rifle in a small room when a bunch of rocket launchers locked on to you?  Probably not...

Translocator

Trans.jpg (56998 bytes)This is basically a personal teleport device that introduces new strategic aspects to the game as a whole.  The use of Translocator is only possible if servers who opt to use it.

Through the use of its primary fire, a beacon is fired out to help transport a player to wherever it lands.  When the beacon is properly placed, pressing the secondary fire will enable you to instantly appear to its location.

You can also kill your opponents by tele-fragging them.  This is accomplished by making the beacon touch your opponent and teleporting into their face.

Impact Hammer

Impact.jpg (58346 bytes)The Impact Hammer is an oxygen gun that shoots out compressed air to inflict damage on opponents. This is a weapon of last resort, and is used when all other weapons run out of ammo.  This glorified oxygen tank does not require any ammunition so you can blow all the hot air  you want.

Holding down the primary fire button will load the Impact Hammer with air.   By touching another player with the weapon, the Impact Hammer releases a powerful burst of air powerful enough to kill with one hit.  This is the ultimate insult weapon because of this one-shot capability.  For all of you campers out there, this weapon comes in handy while standing in front of teleport or high traffic area. 

Players will also be able to perform accelerated jumping techniques with the primary fire mode as well.  All you need to do is load up the Hammer, point it to the ground and jump at the same time you release the air.  This action is performed similar to that of a rocket jump in Quake.

The Impact Hammer's secondary fire mode shoots out a rapid burst of air that dishes out a lesser degree of damage.  The secondary mode of fire can also deflect shots if your timing is correct.   This is a hard feat to accomplish and wouldn't be a practical thing to attempt in a middle of a firefight.

Chainsaw

Chain.jpg (59074 bytes)This chainsaw is also a weapon of last resort that is only available through a mutator option.  In layman terms, this is a feeder weapon, but if you want a cheap laugh or two this is the tool to use.

The primary mode of the chainsaw pushes the weapon forward in a stab like function.  If you actually get the chance to touch an opponent, you’ll be able to inflict some heavy damage….whoopee...too bad there are no trees to cut in this game.

The Chainsaw's secondary mode enacts a dangerous swinging motion.  This mode is good for chopping heads off, that's if you live to do it. .  Don't waste your time with the chainsaw.  You’re better off looking for other weapons.

The Enforcer

Enforcer.jpg (58160 bytes)The Enforcer is the default weapon you use to enter a match.  Additionally, two Enforcers can be used together; therefore, doubling the damage rate.  This is a useful feature because Unreal Tournament actually provides a default weapon with a considerable amount of firepower and punch.

In primary mode, the Enforcer provides a medium rate of fire with a high degree of accuracy.   The reverse situation occurs when the Enforcer is in secondary fire mode, the firing rate increases, but the aiming will be spotty at best.   If you have no other choice but to stick with this weapon, it would be best to keep the Enforcer in secondary mode to because of the increased fire rate it provides.

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